Elements of case design
Ref: Ruth Colvin
Task deliverable = learning objective : how will students prove they have learned what you set out for them to learn?
Triggering event: sets up the problem to be solved. One case may present a series of problems.
Case information: what data will be required for learners to solve the problem at hand? How and when will they get it? Mode
Feedback: how will your learners know whether or not (or to what degree) they have met the learning objecives?
Reflection: part of iterative process where behaviour changes as a result of interactions in the case and through associated learning activities.