Instructional (Design elements)

Elements of case design

Ref: Ruth Colvin

Task deliverable = learning objective : how will students prove they have learned what you set out for them to learn?

Triggering event: sets up the problem to be solved. One case may present a series of problems.

Case information: what data will be required for learners to solve the problem at hand? How and when will they get it? Mode

Feedback: how will your learners know whether or not (or to what degree) they have met the learning objecives?

Reflection: part of iterative process where behaviour changes as a result of interactions in the case and through associated learning activities.




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Debriefing (reflection)
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Map: Case study method (18)
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